Cube
Press to jump over spikes and gaps. On flat ground, holding the button can trigger consecutive jumps.
Learn how the main forms, interactive objects and practice tools work. The controls below describe the official rhythm platformer; third-party browser games can behave differently.
Press to jump over spikes and gaps. On flat ground, holding the button can trigger consecutive jumps.
Hold to gain altitude and release to descend. Use small adjustments to navigate narrow corridors.
Press while touching a surface to reverse gravity and roll along the opposite floor or ceiling.
Each press gives a small upward hop. Control the spacing between taps while gravity pulls the icon down.
Hold to travel diagonally upward and release to travel diagonally downward. Precise taps are essential in tight spaces.
Press briefly for a short jump or hold longer for a higher jump, then prepare for the landing.
Press to flip gravity and teleport to the nearest opposite surface, when a valid surface is available.
Press to reverse the direction of gravity while airborne. Time each reversal to stabilize your path.
Orbs need an extra input while your icon is in range. Pads trigger when you touch them. Not every colour or object appears in every version.
These trigger jumps of different strengths. Pink generally produces a smaller jump than yellow.
Produces a stronger jump than ordinary yellow or pink jump orbs.
Interact with gravity: blue reverses it, while green combines a gravity change with a jump.
Pushes the icon strongly downward in the direction of gravity.
Activate automatically on contact and propel the icon or change gravity according to the pad type.
Change your movement form, such as from cube to ship, wave or ball.
Change gravity orientation, travel speed or icon size. Watch for their effects before you reach the next obstacle.
Some levels split your control across two icons or move the icon to a different location.
Not necessarily. GeoDash.fun links to independent third-party hosts. The full official game is available on authorized platforms.
No. Available modes depend on the title and the external host. The guide describes mechanics used in official Geometry Dash, not a guarantee for every embedded game.
This depends on the player. Wave requires steady alternating inputs, while ship and swing require continuous control and anticipation.
Some embedded games work with touch input, but compatibility depends on the external provider and device.